Behind the Scenes of the Fallout Universe, the Gaming World’s Most Surprising Small Screen Triumph

The Fallout TV series has come back to Prime Video, and it's safe to say that viewers were pleasantly surprised by the excellence of its first season. By portraying the atomic-age, post-apocalyptic United States through the perspectives of three distinct characters, it succeeded in capturing different facets of the gamer's journey.

There was vault-dweller Lucy, attempting to act with integrity and finding that the wasteland made that incredibly hard; Max, the militant faction rookie, who begins to question his organization's leadership and causes a lot of havoc in powered exoskeleton; and the Ghoul, a fan-favorite figure who has long since lost any ethical bearings out in the irradiated badlands.

Building Anticipation for the Second Season

The show's first season ending disclosed key information about those responsible for the global annihilation that sealed a population in bomb-proof bunkers for an extended period. It also posed plenty of questions open for the next installment – and, now, hopes are much greater.

“We’ll take ‘not terrible’ – we should print that on merchandise,” says one of the series creators.

“Starting the initial season, people were like, ‘Just get it right’,” adds Todd Howard. “We are ecstatic with the feedback to the show, so now people are bringing more enthusiasm and altered expectations.”

A New Vegas Vibe for Season Two

The new season is located in New Vegas, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and personalities in the series, even if it was a bit broken at launch.

“It’s more of a arid atmosphere, a Mojave vibe, that’s so key to that game,” says Nolan. “That parched, desolate Route 66 aesthetic of the game is so much rewarding to bring into the show.”

In the show's timeline, a significant amount of time has passed since the events of the New Vegas game by the time the characters arrive there. Nevertheless, the creators suggest that it acknowledges the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is notable for its tangible quality – its production team prioritized physical models and sets were fabricated, reflecting the cobbled-together nature of the towns in the games.

“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all standing in front of a green screen,” observes co-creator Geneva Robertson-Dworet. “The whole point of an translation, particularly of a interactive medium, is to appear as if it’s authentic.”

In fact, almost each creature you see on-screen is physical, even the infamously terrifying mutated beasts known as Deathclaws. In the show, they are brought to life with animatronics, and were reportedly quite terrifying up close.

Made by Fans, for Fans

The Fallout series succeeds because it is made by accomplished storytellers who are also dedicated players, alongside the game developers behind the video games. This common understanding for the lore is clear in the final product.

The second season is debuting on a weekly basis rather than as a binge-able batch, representing a shift from the initial release. This schedule will foster a altered weekly discussion, something the creators themselves are eager to engage with.

“It delves deeper, it’s more expansive, it’s wittier, it has a lot of revelations,” says the game director. “I’m looking forward to seeing what people think.”

Joshua Lynch
Joshua Lynch

A minimalist fashion enthusiast and sustainable living advocate, sharing insights on intentional style and eco-friendly practices.